
Please note, the physics layers have only been tried on female bodies. However, the layers are all modify so you can go in there and reduce or increase the sliders to your liking. That is why I don’t recommend you wear the extreme bounce layer on the classic avatar body unless you want to give your avatar a black eye with your boobs. I have also tried it on the classic avatar female body and the bouncing is even more noticeable on that. The layers work very well with both Maitreya and SLink. I have also created three of my own physics layers wearing the Maitreya Lara mesh body and put them up in my marketplace store.
#BOUNCING BOOBS PHYSICUS FOR FALLOUT 4 FREE#
At the bottom of the page they also have a link to free physics layers that the firestorm team have offered very generous of them. It’s very informative and if you are having problems creating your own layer, I definitely suggest reading that.
#BOUNCING BOOBS PHYSICUS FOR FALLOUT 4 HOW TO#
They explain how to create a physics layer and what each slider does. The Firestorm team have a very detailed physics tutorial on their wiki page. Then you can adjust the sliders as you play a walking animation so you can see how much of a bounce your sliders are creating. You just open your inventory window and then go to ‘new clothes’ and then ‘new physics.’ Once you’ve done that, you wear the layer, right click on it in the inventory window and click edit. I was recently asked to create a tutorial for avatar physics. In any case, the breasts and belly bounce quite well, as you can see in the video I’ve made. Not sure if that is a glitch in sl or has something to do with the way the bodies are rigged. One thing I have noticed though is that the butt bounce does not work with any of the fitted mesh bodies I own. The bouncing effect is a lot more subtle with the fitted mesh bodies so it looks more natural than it did on the classic SL body. However, ever since fitted mesh bodies have been released, physics have not looked so bad with them. I was never a big fan of it, I’m still not to be honest. Linden Lab introduced Avatar physics to Second Life back in 2011.
