

The other misstep is a giant maze with sections you can remove and rotate. This results in a dead-end unless you already put in the hard work without knowing its importance, or unless you anticlimactically look up the answer online (like I had to) in order to progress. However, when you reach the bad puzzle, you need a solid grasp on how the numbers work – and you can no longer access the teaching mechanism. One uses a recurring alien numbering system that you have the opportunity to decipher early on, though no previous puzzles require you to understand it completely. Some puzzles are great and some are unexciting, but two near the end are absolutely terrible. I understand that not every puzzle can be a total head-scratcher, but the rarity of obstacles requiring careful thought limits Obduction’s number of “aha!” moments. Flipping switches and pressing buttons isn’t challenging, and left me feeling like I was just jumping through hoops rather than figuring anything out. The world feels large, but it isn’t dense with things to solve for each barrier that requires careful thought or observation, you encounter several that are barely puzzles at all. These revelations may be rewarding, but they aren’t frequent. In these moments, I felt a sense of victory wash over me as the world opened and new possibilities appeared. Transmuting hidden symbols into numerical door codes, operating a laser-equipped mine cart, and using the teleporters for the first time are all satisfying and memorable sequences. Some puzzles in Obduction recall my favorite parts of Myst and Riven. The narrative hook is interesting, but most storytelling occurs between the lines its main purpose is propelling you forward and enticing you to interact with the arcane contraptions that form the heart of the experience. Where is everyone? What are these machines for? Can you get home? With only slight guidance from a local weirdo, you piece together the answers by examining the objects and worlds left behind. You arrive in a strange place, and Something Bad has happened there. The narrative style and world-building follow the same proven formula as the early Myst games. However, at its worst, Obduction reminds us why the genre was dead and buried for over a decade. Obduction is the next project from the minds behind Myst and Riven, and in its best moments, it recaptures the wonder and nostalgic thrill of being immersed in a lonely world. The clever mixture of story, puzzles, and exploration was often imitated but never fully replicated – even up until traditional adventure gaming effectively flatlined in the late ‘90s. These titles changed my perception of what an adventure game should be, transporting me to vivid worlds that relied on complex machinery rather than convoluted inventory manipulation. My reverence for Myst and Riven is immense.
